Core Math functions
Table of Contents
Creating Vectors and Matrices
Accessing Vector Components
Vector and Matrix Operations
Binding Core Math Functions
Creating Vectors and Matrices
Creating vec2
objects
vec2
objectslocal v1 = vec2()
local v2 = vec2(1.0)
local v3 = vec2(1.0, 2.0)
Creating vec3
objects
vec3
objectslocal v1 = glm.vec3()
local v2 = glm.vec3(1.0)
local v3 = glm.vec3(1.0, 2.0, 3.0)
Creating vec4
objects
vec4
objectslocal v1 = glm.vec4()
local v2 = glm.vec4(1.0)
local v3 = glm.vec4(1.0, 2.0, 3.0, 4.0)
Creating mat3
objects
mat3
objectslocal m1 = glm.mat3()
local m2 = glm.mat3(1.0)
local m3 = glm.mat3(glm.mat4())
local m4 = glm.mat3(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0)
Accessing Vector Components
Accessing vec2
components
vec2
componentslocal x = vec2.x
local y = vec2.y
Accessing vec3
components
vec3
componentslocal x = vec3.x
local y = vec3.y
local z = vec3.z
Accessing vec4
components
vec4
componentslocal x = vec4.x
local y = vec4.y
local z = vec4.z
local w = vec4.w
Vector and Matrix Operations
Addition
local result = vecA + vecB
local result = vecA + scalar
local result = scalar + vecA
Subtraction
local result = vecA - vecB
local result = vecA - scalar
local result = scalar - vecA
Multiplication
local result = vecA * vecB
local result = vecA * scalar
local result = scalar * vecA
local result = matA * vecA
Division
local result = vecA / vecB
local result = vecA / scalar
local result = scalar / vecA
Constants
local pi = glm.pi
local half_pi = glm.half_pi
local quarter_pi = glm.quarter_pi
local two_pi = glm.two_pi
Functions
local sqrt_result = glm.sqrt(x)
local pow_result = glm.pow(x, y)
local exp_result = glm.exp(x
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