Features - Tilted Online
A tentative list of Tilted Online features.
This version is currently not available. It will replace nightly builds as soon as its stable enough.
Issues · tiltedphoques/TiltedOnline
GitHub
Issues on Github - A general oversight
Skyrim Together: Reborn
Fallout Together
Below you'll find a list of features and functionalities that are currently being looked at. Ticked ones have been implemented already, bold ones are currently being worked on, and the rest are on the to-do list but haven't quite been reached yet. For a complete list of tasks that have been or are yet to be completed, refer to the Issues page of the GitHub (linked above).
  • NPCs
  • Location and rotation
  • All humanoid animations and basic non-humanoid animations
  • Sync of Armor/Weapons
  • Dragons
  • Pickpocketing
  • Player Inventory
  • Improved / Enchanted Items
  • Self-brewed Potions
  • Time with transitions
  • Actor values (health, stamina, mana, etc)
  • Party creation (no usage yet)
  • Chest/Door Locks (lockpicking)
  • Death
  • OnActivate (puzzles, doors, dragon-claw door, etc)
  • Static containers (chests, barrels, urns, etc)
  • Travel and position
  • Projectiles (arrows and magic)
  • Spells/Shouts (slow time, fus ro dah)
  • Horse mounting
  • Creation Club mods
  • Similar QOL fixes like Engine Fixes (more to come)
  • Prevent pausing when in menu (like in SkyrimSouls/FalloutSouls)
  • Beastforms (Vampire Lord and Werewolf)
  • Skill Experience Sync
  • HUD UI
  • Quest sync
  • Dialogue sync
  • Stability
Below you'll find a list of features and functionalities that are currently being looked at. Ticked ones have been implemented already, bold ones are currently being worked on, and the rest are on the to-do list but haven't quite been reached yet. For a complete list of tasks that have been or are yet to be completed, refer to the Issues page of the GitHub (linked above).
  • NPCs
  • Location and rotation
  • All humanoid animations and basic non-humanoid animations
  • Initial armor/weapons
  • Pickpocketing
  • Player inventory
  • Time with transitions
  • Initial quest start via scripting system
  • Actor values (health, stamina, mana, etc)
  • Party creation (no usage yet)
  • Death
  • Projectiles
  • OnActivate (puzzles, doors, etc)
  • Static containers
  • Travel and position
  • Chat and connecting of UI
  • Quest leader system
  • Workshop sync
  • Stability
  • Prevent pausing when in menu (like in SkyrimSouls/FalloutSouls)
  • Script Service
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